Past Rank II battle rating 3.0, the British are burdened with only solid-shot rounds for their armaments, meaning there are no explosive fillers available to enhance post-penetration damage on enemy vehicles, requiring you to aim at the enemy critical components. Coming soon to War Thunder with update 1.89, Japanese tankers in the game may look forward to including this highly sophisticated war machine into their high tier lineups! The first two are typical trucks with guns mounted on them, but the last two AMX designs provide powerful guns for combating aircraft, as well as radars to more easily target and destroy enemy aerial threats. Should you wish for more excitement in your game play, there are other modes to try out with their own perks! To solve this, start planning a route towards the target point using the mini-map provided, then pick the appropriate ammunition for the task. After Rank IV, the German tanks take a sharp split in the extremes of design. Another school of thought in casemate structures are larger-profiled, but more heavily armoured designs such as the Jagdtiger, Tortoise, and T95 in a role that could be considered assault tank destroyers. The usage of the cruiser tanks enable the British to have some of the fastest introductory tanks available in the game, second to USSR's BT tanks. The next thing to take note of is a map of the battlefield on the right side, where diamond symbols with letters on it will be pinpointed, these are the primary objectives of any War Thunder tank battle. In this video, I explain how the tank shells in War Thunder work. https://wiki.warthunder.com/index.php?title=Ground_vehicles&oldid=88959. At Rank IV. Armaments vary from the quite damaging 37 mm guns to the rapid-fire 20 mm autocannons that arm the Panzer II tanks. Using different types of vehicles, players can pass story companies or fight against each other in PvP battles on various maps. In tank warfare, flanking is absolutely essential to gain an upper hand over the enemy. Glass-cannon casemate structures Tech Tree trends: Flanking requires tanks that are very mobile due to the quick nature of the tactic, yet have a gun that can reliable defeat the enemy. The main trend in the tree is that at every rank Italians mimic the most memorable and powerful tank design of the rank in one of their branches, mostly supplemented by American tanks by Rank III onward and by the Semovente casemate tank destroyer along the way, so its trends are more rank related than branch related. Mastering the different camera viewpoints is vital to tank battles: Driver view, is sometime useful to peek below obstacles. the M4a3e2 and T26e1-1 are both Medium Tanks that simply mounted ~4 tons of additional armor plating mounted to the front. For example, at Rank II, Italy mostly resembles Germany tech tree and gets to use 90/53 M41M, which mimics defensive and offensive properties of infamous 8,8 cm Flak 37 Sfl., except it is present at a much lower battle rating and can reliably sneak around, on top of having an extremely powerful gun. When that is hit, the T-34 is unable to fire. Without further ado, here's a general "doctrine" on how each tank type are to perform on the battlefield. Simulator Battles features are assumed to also match Realistic Battle's unless stated otherwise. Mobility upgrades the engine, transmission, and suspension characteristics. They also use SIDAM 25 and M113A1 (TOW) based on American chassis, to provide support. Starters: Description. These too are separated into roles of emphasis in tank battles. Several trends make the Soviet tanks stand out in comparison to their peers: Heavily sloped hull armour and minute amount of gun depression. The various 47 mm calibre cannons give good penetration and damage, which can give the Italians a good advantage at range. Tech Tree trends: This can be the bane against enemies with poor shot placements and/or weaker guns. 3D markers indicate enemy and friendly vehicles and range, Scoreboard shows vehicle composition of both teams, No player-owned aircraft - only selected match spawns available, No aim or penetration indicator available, Rangefinder only on selected tanks with the modification, 3D markers indicate only friendly vehicles, Scoreboard shows vehicle composition of only player's team, Engine power matches real life specifications, Player aircraft can be brought in and used, Spawn using "Respawn Points" earned through contributing actions in the match, Only a "first-person" view from commander's position, Gun sight is moved to the actual position of optics, Vehicles limited to allowed vehicle in simulator events, Unable to lock onto target due to absence of markers. Starters: With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. Make good usage of your mobility and small size to move from cover to cover, peeking out occasionally to fire at the enemy. This progresses slightly in Rank III-IV with a tank chassis with a 40 mm Bofors gun, which can down planes more reliably but still has an exposed tank crew and low amount of ammo for extended firing. Either way, it may require you to move away from your position to take back the point. Most German vehicles at this early stage are quite quick due to their light weight and engine power. The TK-X (MBT-X) project aimed to produce the new Type 10 main battle tank, to replace or complement the existing Type 74 and Type 90 main battle tanks that are currently in service with the Japan Ground Self Defense Force. A drop down menu should appear, with "Tutorials" appearing fourth from the top. Most SPAA do not have the same armour as a tank, so the SPAA should stay back behind the attacking force to stay safe from enemy fire and yet blast away any plane attempting to strafe your allies. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. A smart play style will be needed when starting the Italians, and players have to keep attention to which tanks are useful in which situation and in which game mode. This trend continues up until the Leopard 2A4 at the (current) end of the tree, with great extremes in firepower, mobility, and protection. Anti-aircraft vehicles are quite capable, with every single one equipped with autocannons to smack down enemy planes. The early British tanks are defined by speed and adequate firepower. As such, while these tank destroyers are lightly armoured, probably slow, and most likely of high-profile construction, they provide firepower nearly unparalleled to the matches they can fight in. Starters: Anti-aircraft vehicles in the Soviet tree are all quite poor in their ability to protect the crew, as every anti-air vehicle up to Rank IV is built from a truck chassis; and even up to Rank V with the ZSU-57-2, the crew compartment is exposed. This is further divided into groups separated by a value of 1.0, so matches would consist of vehicles in the 1.3-2.3, 1.7-2.7, 2.0-3.0 and 2.3-3.3 vehicles. All this combined with sub-par armour means the German tanks snare the initiative to prevent the enemy from firing back. In the menu, there is the option to unlock modifications for the vehicle in question. Starters: PzKpfw III E PzKpfw III F PzKpfw III J PzKpfw III J1 PzKpfw III L PzKpfw III N PzKpfw III M PzKpfw IV C PzKpfw IV E PzKpfw IV F1 PzKpfw IV F2 PzKpfw IV G PzKpfw IV H PzKpfw IV J PzKpfw V ''Panther'' D PzKpfw V ''Panther'' A PzKpfw V ''Panther'' F PzKpfw V ''Panther'' G Panther II Leopard 1 Leopard A1A1 Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy tanks, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot. Rank IV introduces some of the more popular French tanks of the game such as the Lorraines and the AMX tank series. War Thunder: Starfighters teaser 26 May 2020 Join us More than 20,000,000 gamers TWITTER More than 70,000 followers FACEBOOK More than 600,000 members INSTAGRAM Join the community! For that reason, they always bring around the self-propelled anti-aircraft gun, which employ absurdly high fire rate or quad gun composition. Starters: The reward at the end of a match is largely determined by whether you have won or lost the match, and the outcome of the match is largely determined by who possesses the capture points. https://wiki.warthunder.com/index.php?title=Beginner%27s_guide_to_tank_battles&oldid=29944. This develops into the concepts of "uptier" and "downtier" as coined by the community, where "uptier" would be placing the 2.3 line-up in a 2.3-3.3 match, while a "downtier" would be in a 1.3-2.3 match. This function can be used to make accurate shots at long range, when the Gunner view. However, there's more to War Thunder than just blasting away at the enemy. Every encounter with an enemy, like in most player-versus-player games, is a test of wits and initiative. Towing. This tactic requires fast reflexes and intuition, and most importantly, the ability to get the first shot off to your enemy. Do note that these are very general descriptions of the tech tree and that individual vehicles present in each nation can have their own characteristics that may differ from the trends. So, fast tanks like the Cromwell are working alongside heavily armoured ones such as the Churchill tanks. You can also use your mobility to get to the enemy's sides, thus giving you a good shot on the vulnerable weak side of the tanks. Outside of a difference in agility - they perform roughly the same as their medium tank counter parts. However, from Rank I-II, the crew arrangement is very vulnerable and can be quickly knocked out with an airstrike or a nearby artillery shell. Ambush the T-34 on its sides, it is less sloped than the front armour. Armour should not be prioritized because that would decrease mobility, and hopefully if the tactic is done right, the main force should be receiving the brunt of the enemy's firepower rather than the flanking force. War Thunder is a vehicular combat multiplayer video game developed and published by the Moscow video game developer studio Gaijin Entertaiment.Announced in 2011, it was first released in November 2012 as an open beta with a worldwide release in January 2013; it had its official release on 21 December 2016. button to join a queue for game match to be made! By Rank IV, the firepower and armour of the medium tanks start to wane in the presence of the stronger heavy tanks such as the IS-2 and Tiger II. Their greatest pro is also their greatest weakness, being just as good in everything and also being just as bad in everything. By Rank IV, the infantry tank concept fades away as the more flexible medium tanks in the form of Centurions become the predominant British tank up to Rank V, with few heavy tanks like the Conqueror supporting its protection. Light tanks Medium tanks Heavy tanks Tank destroyers SPAA. After an "Expert" qualification is gained, the next step past a maxed out "Expert" crew is the "Ace" status, which enhances the reward to an additional 5 point to every crew skill. Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. Matchmaking in the game is solely based on battle ratings, which are indicated by a numerical value on the lower right corner of a vehicle box (or on top of a stat card). The American starter tanks epitomize the rest of the American tech tree with a mediocrity that gives each tank a balance of firepower, mobility, and protection. Even having more targets destroyed and losing can net a smaller result than less targets destroyed and winning. Type 63-II (man with anti-aircraft launcher on back not included, sold separately) The Type 63-II is a Chinese amphibious light tank. Crew information can be reached on the left drop-right menu on the screen with the middle button for the selected crew (under "Vehicle Information" and above the "Favourite Achievements" button). Try to surprise the enemies by attacking on their flanks, even when sniping. Edit: usually the difference between the SPG and the Tank Destroyer classification irl is the type of weapon mounted. The Semovente tank destroyer branch is rather sub-par, but it proves useful when it's used as ambush tank, slowly getting better armour and ammunition as tree progresses. There are also a few scout vehicles at this top rank that also bring good firepower to the table with their mobility. British tank destroyers take up an odd niche of supplying much needed firepower, but in many different manners, forcing you to change tactics and adapt to constant design swaps, such as the odd 3 inch Gun Carrier, the rear-facing Archer, mobile Achilles and Avenger, Shoot'n'scoot Charioteer Mk VII, heavily armoured Tortoise, the big-bang slinging FV4005 and so on. Bombers Fighters Attack aircrafts Dive bombers. Tech Tree trends: Starters: Unlocking the medium tank Valentine will also help in armour, though at a cost of speed. There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! The impact can be quite noticeable once put into a match. Tech Tree trends: By Rank VI though, tank destroyers primarily focus on missile launching systems. Their armament has terrible penetration, but the shells have good explosive content. Some American vehicles such as the M4A1 and the M10 are available to supplement the odd French tanks. In addition, later into the game, the second, third, and proceeding vehicles you choose can impact the game. To add to this, the Type 90 also has one of the highest penetrating sabot round in the game, meaning while the journey to the top may be hard, it could be quite rewarding with a potent vehicle and a huge reserve of game skills. From this point on, Italy mostly gets "more of the same, but superior gun and ammunition, if possible". This is done because after opening an engagement, the enemy downrange will be focused on locating the origin of the attack to eliminate the threat. Shoot the right side because that is where the gunner sits. “War Thunder” is an online game with many examples of combat vehicles (tanks, ships, planes) from World War II and postwar period. A good mindset to have is to not view exposure as a mere state, but rather as a conscious, active decision. However, emphasis on armour begins to decline in the face of the opponents of the rank. Positioning yourself away from the capture point at a vantage point around the zone so you can give supporting fire to any teammates that are at the zone, but if the enemy manage to get to the zone and none of your teammate are on the zone, the zone will be captured by the enemy easily, or neutralized if you are able to knock out the enemy on the zone before they can capture it. The epitome of this type of tank destroyer lies in the American M18 Hellcat, which provides very high speed with a reliable cannon to destroy most tanks upon a penetration; yet has paper-thin armour that even high-explosive shells could cripple it. All this is capped off by the introduction of newer tanks like the infamous "Panther" and "Tiger tanks" in Rank III and IV. These should not go on any offensive and rely on advantageous, defensive terrain to be positioned where minimum return fire can be expected while ambushing the enemy as they appear in the gun sights. Starters: Type 69. With this, even if they did identify where the first shot originated, the repositioning will ensure their gun sights are not aligned onto the last appeared area, buying extra time as the enemy would then need to readjust the sights towards the new location. This trend is continued all the way to Rank VI, where armour may not be heavily relied upon, but firepower and mobility can be. Each rank past the first has a criteria of the number of vehicles that must be researched and purchased before the next rank's vehicles could be researched. This is especially important if artillery is incoming onto the location; as exposure to this attack is detrimental to anyone's health, movement to another firing location will make the incoming rain of explosions miss your vehicle. The armor, however, is quite a tough nut to crack. Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and vehicle branch connection. Most objectives in the game rely on the capture and control of strategic points, with the game mode being called "Conquest" or "Domination" depending on the number of capture points available. The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions . War Thunder: Best Rank 5 Chinese Tank - Type 69 || RB Gameplay CyberDeath Gaming. Remember to slope your armour by angling the hull so the enemy would never get a straight shot onto your armour. Fighters, as the name suggests, are designed to fight other aircraft. These late rank light tanks put more emphasis on the firepower to deal more damage for the light weight, so more confidence can be had fighting the ranks they exist in. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. By Rank IV onwards, armour has taken a backseat while firepower and mobility becomes the prime focus of addition. 1935/1936 (PaK) 37 mm anti-tank gun Type 1; 45 mm anti-tank gun mod. 106 mm anti-tank gun М40; 17-pounder anti-tank gun; 3.7 cm anti-tank gun mod. These arrows indicate that the prior vehicle must be researched before the next vehicle could be researched, and purchased before the next vehicle could be purchased. These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order – however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. Flexibility is the key of the medium tanks, giving you free rein in what you will do to dominate the battlefield. Light tanks; Medium tanks; Heavy tanks; Tank destroyers; SPAA; Gun boats; Torpedo boats; Torpedo gunboats; Naval ferry barges; Minelayers; Submarines; Submarine chasers; Destroyers; Cruisers; Aircraft carriers; Other ships. These tanks are easy to penetrate and are destroyed quickly. Though you may want to ominously crawl toward the enemy with a face of intimidation, you are not invulnerable. For any newcomers, Arcade mode is recommended as there will be assist markers available for shell trajectory and penetration indication that helps new players understand where their shots will go at long range, and what tanks they could handle. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. Flanking is the movement of units to get around the enemy to their sides, then hitting them. Once a mode is set, click the large, orange "To Battle!" In War Thunder, the Type 97 Chi-Ha will be one of the first tanks that Japanese armor commanders will become acquainted with. At the rank, Italian tree gets its iconic armoured car design in form of R3 T20 FA-HS SPAA. The only exception is at Rank VI, where OTOMATIC, based on OF-40 chassis, is introduced, being SPAA, which is not only capable of defeating an entire squadron of pilots on it's own, but is also capable of defeating an actual medium tank squad with APDSFS. Anti-air vehicles in the British tree are often lackluster in firepower, earlier ones relying on either regular machine guns or the large 0.50 caliber ones before switching over to more reliable autocannons. The 'class' of tanks you see is an arbitrary designation. As more battles are fought, research points are earned towards upgrading the tank and progressing the tech tree. At the later ranks, most of the nations have phased out the light tanks due to their inadequacy against the larger tanks, but the American and Soviet tree still retain them up to the late ranks. These are weak spots and are much weaker than the frontal hull. The mobility is generally average or sub-par. German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. Probably one of the more basic detail to know in a tank fight, it details changing positions after engaging in a firefight. These tanks have armour that are quite thin even among its peers, but boast high mobility and heavy firepower that allows them to exploit enemy weaknesses by getting around them at places they don't expect. However, design trade-offs in Soviet designs that reduce their overall profile on the battlefield also cause gun depression in the turret to be rather poor, with the average depression angle being only 5 degrees. Exploit the low silhouette by hiding in the distance or in foliage so the enemies cannot detect it. Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. This will lower their distribution of firepower to two targets, whereas the flanking force and main force can still concentrate their firepower on just one enemy force. Here we detail the typical usage of each vehicle type in a battle. Italians also do not have heavy tanks, and rarely bring tanks, which have more armour than deemed average at best by the time period. Peek out the other side of the cover or reposition for a better chance at survival. 2.1k. 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